Sunday, February 5, 2017

Lesson Plan Mobile Activity - Part 2


Mobile Learning in the IBDP CS Classroom.

Workshop Date and Time: Wednesday and Friday, October the 12th and 14th.
Location: Private Bilingual International School, Beijing, China.
No. of Students: 7
Audience Description: The lesson was designed and taught to 7 students from ages 16 to 18, taking the IBDP Computer Science course in their 11th grade year.  This particular group of students even though small, comes from very different backgrounds and bring an interesting multicultural experience into the classroom.  Among the 7 students there are 5 nationalities and 3 continents represented, various socio economic situations, and learning styles and capabilities. 4 out of the 7 students are new to the school, and have been sharing with each other for less than 2 months to the date of the lesson.

Preparation:

For the activity I researched about Mobile Learning first as part of the previous unit for this module.  After that, I looked into my planning for a learning objective that was suitable for being taught utilizing a mobile learning experience.  From there, I started the design and preparation of the lesson as described in the following documents:

Procedure:

1.           Previous to the lesson:  I tested the app myself initially and prepare the materials (examples and ppt) that I was going to use with my students.  I distribute the groups based on English language abilities and devices capacities of the students to try to ensure a positive work environment as one of mi side objectives for this activity was to build relationship among my students, particularly the new ones.  I prepare all the required materials as described in my lesson plan.  I also requested the students to download the Aurasma app on their cellphones and send them the link on our chat group.
2.           Lesson 1:  The activity was developed in 2 sessions, during the first one, I introduced the topic, and the 5 terms my students needed to review or learn for this objective.  I created 3 playing cards per word; one with a picture, one with a definition and one with the word, and asked them to play by placing an initial card and asking the others to try to place the cards that should go together.  At the end of the lesson, each student had a clear understanding of the definitions.  For the second part of this class, students were shown an example video of the purpose of the Aurasma app, and were explained about the virtues of the augmented reality technologies.  They were then asked to play with the app, and to try to create their own Aurasmas in preparation for the real project they were going to develop on the next class.   Minutes 9:39 to 10:35 of the video provided in the evidence part below, show moments from this playing experience.
3.           Lesson 2:  The following class, students had a review session on the concepts covered, and were introduced to the specifics of the project they were going to develop.  This part of the activity was then recorded as shown in the first 9:39 minutes of the evidence video.  Students then had the remaining 40 minutes of the lesson to work on their Aurasma project.  The time wasn’t sufficient for the reflection section, which was then assigned as HW to the students.

Key Take Away Points:

·             The lessons were successful on its objective of covering the concepts with the students.  The students are effectively able to define and explain the concepts at the end of the experience.  This reminded me the importance of providing an opportunity for the students to own the terminology they need to learn.  CS is a subject with a vast amount of new and complex terminology, that is sometimes neglected simply because it is assumed to be obvious.  People tend to believe digital natives such as our students don’t need to be explained the concept of software, the reality is far from that.
·             Timing is everything.  My planning was extremely positive in the use of time, most of the feedback provided by students tells me they feel rushed into the lesson.
·             Digital gap is a reality everywhere and not only on third world countries or lower classes.  I have been assuming that my students were all privileged because they all have a cellphone and access to technology, but with this activity I experienced (unintended of course) the digital gap in my class when one of my student feel behind because he was the only non IPhone user.  I didn’t see that as a problem, until I read his reflection.  The app was slightly different, and he had trouble completing the activity due to this.  He wanted to use the IPad, but I insisted his cellphone was ok.  I felt terrible after I realized what had happened.
·             Planning goes a long way when it comes to improvising.  A structured planning, is the best way to be prepared for how different our lessons end up looking from what we were expecting in our heads.

Feedback:

Students used a standard reflection form that they have used in the past as a way to reflect on pieces of work that will then become part of their portfolio.  I asked students to include this project on their portfolios and to complete the form and submit it.  The following are some highlights from their reflections:
“I really enjoyed to use new technology and devices to create something fun and a part of our class as well. I have seen the connection between computer sciences and the real life application. Our teacher gave us this assignment to show the bridge between playing and studying in order to motivate our strong interest in this subject.”
“This was for me a challenging piece. Not because it was hard to do, but because I had so little time and I had to figure out what to do while I had low-battery, low wi-fi connection.  I haven’t worked with this app before, and I was the only one in the room that had an android OS so it didn’t work the same way as it did with my classmates. So I couldn’t just mimic their work.”
“This task helped me to learn to work with a partner. That means that we have to communicate with each other and make a good relationship with each other”
“I would choose it as an enjoyable [piece or activity] simply because different from any other courses’ homework I actually enjoyed doing the work. It was fun.”

Evidence:

The following link shows the lesson that was taught and scenes from my students working on the project as well as parts from the finalized products of their work.



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