Sunday, February 5, 2017

Lesson Plan - Mobile Activities.

Lesson Plan:  Aurasma Experiences on HW, SW and Network classification.

Topic: 
Students in grade 11 will create an Aurasma experience to show their knowledge about Software, Hardware and Network in computing systems for their IBDP Computer Science course. 

Objectives:

IBDP CS Assessment Statement: Define the term hardware, software, peripheral, network and human resource.

SMART Objective:
Each group of 3 students will create a virtual experience of three Auras using Aurasma and augmented reality for others to learn about the different types of HW, SW and networks in computing systems.


Specific:  To create an Aurasma experience (Augmented reality) to show the concepts covered by the unit.  The final product will be the specific result.
Measurable:  Quantity expectations.  Each student will be asked to create at least one Aura for HW, one for SW and one for Network.
Achievable: The students will learn and install the tool ahead of time, and they will have a specific set of material to be able to achieve the previously set goal of three auras per group.
Relevant:  Students will be able to define appropriately the concepts of HW, SW and Network at the end of the activity, which is the learning goal of the lesson.
Time-Oriented:  The activity is designed to be completed in the 2 class periods space.

Tools:
Students’ cellphones
Additional IPads
Students’ Laptops
Backup Computers
Color Printer
Other external HW (part of the computer lab)
Internet availability

Materials:
Broken Computer to Open Up.
Paper for printing

Resources:
Aurasma app installed in all devices.
Presentation or photo and video editing software in laptops or computers.

Preparation: 
Before the lesson day, students will be instructed to install the Aurasma app in their cellphones and bring them to class fully charged.  They will also be given access to material (reading) related to the classification of HW, SW and Networks in computer systems.  Students will be required to take notes prior to the class.
Teacher will prepare and example Aurasma experience for the students to see, and will create accounts for them as a backup for any issues they might encounter creating their own.
Backup IPads will be loaded with the App and registered with the accounts created.


Activities

1.          Students will be presented with the objectives for the lesson.
2.          Students will be presented with an example of the use of Aurasma and asked to create groups for working in teams of 2 or 3 people to create an Aurasma experience* that they will prepare in one of the classroom bulletin boards.
3.          Students will be asked to create 3 different Auras: 1 for HW classification, one for SW classification and one for network connectivity definition.
4.          Students will have access to an old laptop opened for access to internal pieces, and different external devices such us speakers, printer, etc. They will use pictures of the different part to create the Aura about hardware.
5.          Students can use Internet and video and image software editing to create the different images or links they will overlap in their auras.  The layers that will appear on top of the target are images explaining the different classifications of HW and SW and/or videos providing extra information in these topics.
6.          Students will print the target pictures created for their Auras and will organize them in a section of the classroom bulleting board, together with instructions for others to scan them using Aurasma.

* Aurasma is an augmented reality website and app that allows you to create augmented reality experiences.  This is, images, pictures or spaces than when looked through the camera of your cellphone and using the Aurasma app will have additional content popping up, that is not part of the physical picture being scanned (this is called a target picture). 

Backup plan: 
In case of device failure, sufficient additional IPads will be prepared.
In case of Internet failure, downloaded research resources will be provided, and students will be asked to create their layers, and putting together on Aurasma from home, or on a later date.

Evaluation and extension:
Students will use an evaluation rubric to provide peer feedback to the other 2 groups.



Sources (For mobile learning and smart objectives)

Smith, T. (2014). Writing Measurable Learning Objectives - TeachOnline. Retrieved October 02, 2016, from https://teachonline.asu.edu/2012/07/writing-measurable-learning-objectives/

Prensky, M. (2005). Shaping Tech for the Classroom. Retrieved October 02, 2016, from http://www.edutopia.org/adopt-and-adapt-shaping-tech-for-classroom

W. (2016). M-learning. Retrieved October 02, 2016, from https://en.wikipedia.org/wiki/M-learning



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